AI Insights · Timothy · April 2024
Top 5 Entertainment Mascot Games on iOS in Peru - Q1 2024
In Q1 2024, the top 5 entertainment mascot games on iOS in Peru showed varied performance in terms of downloads, revenue, and active users. Detailed insights are provided by Sensor Tower.
During the first quarter of 2024, the top 5 entertainment mascot games on the iOS platform in Peru demonstrated diverse performance trends. Here’s a closer look at their weekly downloads, revenue, and active user metrics:
Minion Rush: Running game from Gameloft saw fluctuating weekly revenue, peaking at around $53 in mid-January and $48 in late March. Weekly downloads ranged from a high of 523 in early January to a low of 227 in mid-March. The weekly active users of the game experienced some decline from 1.8K at the start of the quarter to about 1.3K in mid-March, before bouncing back to 1.7K by the end of March.
Sonic Dash: Fun Endless Runner by SEGA exhibited notable revenue peaks, reaching approximately $137 in early February. Downloads were highest at 319 in the first week of January but dropped to 84 in early March before climbing back to 291 by the end of the quarter. The game maintained a steady user base, with active users ranging from 3.2K at the beginning to 2.4K in early March and then rising again to 3.2K by the end of March.
Hello Kitty Nail Salon from Budge Studios showed consistent revenue with peaks of $145 in early March and $138 in late February. Weekly downloads started at 228 in early January, dipping to 88 in mid-March, and then increasing to 140 by the end of the quarter. Active users saw a slight decline from 834 in early January to 694 in mid-March, but then rose again to 773 by the end of March.
MY LITTLE PONY: MAGIC PRINCESS by Gameloft had significant revenue variation, with a high of $349 in early January and $203 in late March. Downloads peaked at 368 in late January but dropped sharply to 22 in early March, before stabilizing around 90 by the end of the quarter. Active users increased from 501 in early January to a peak of 1K in late January, then fluctuated but ended the quarter at 713.
SpongeBob: Get Cooking by Netflix, Inc. did not generate any revenue during this period. Downloads were highest at 223 in the last week of March, following a dip to 63 in mid-February. Active users for the game started at 986 in early January, decreased to 793 by late January, and then saw a steady rise to 1.1K by the end of the quarter.
These insights are based on data provided by Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.